Nintendo DS, Details announced.

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Kage
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Nintendo DS, Details announced.

Postby Kage » 2004.09.25 11:29 am

Along with a release date! This powerful handheld machine will make its release later November 2004!

When I say power I mean power. Just look at the power and how clean Metroid Prime: Hunters looks on a gaming system that can fit in your pocket!

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Here's everything you can expect from DS (taken directly from Nintendo's website)

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Dual Screens: Two LCD screens offer one of the most groundbreaking game-play advances ever developed: experiencing a game from two perspectives at once. Imagine the possibilities. In a racing game, drivers might see their own vehicle's perspective on one screen and an overall track view on the other. In a role-playing game, the action could take place on the first screen while the second provides a reference for a player's tools inventory. Game play also could use both screens at once, offering a giant boss for heroes to defeat. In the future, games could be created allowing users to play games on one screen while text messaging other DS users on the other. Each 3-inch screen can reproduce a true 3-D view and is backlit to assure comfortable play in any lighting condition.

Touch Screen: The lower screen will offer something never before provided by any game device: PDA-like touch capabilities. Players no longer have to rely on just buttons to move characters or shift perspectives. They can navigate menus or access inventory items simply by touching the screen with stylus or fingertip. A software-based keyboard might even allow the screen to be used as an input center for games and messaging. The possibilities are limited only by developers' imaginations. The screen will have a tougher film cover for durability, and will come with a stylus.

Microphone: An available microphone port means that in the future, players might need only to tell their games what to do. DS software could identify everything from voice commands to hand-clapping. Players might be able to move their characters simply by telling them which way to go. The voice capabilities also could allow gamers to chat with one another over the Internet while playing.

Wireless: DS users will be able to connect with a local wireless network of up to 16 players. Nintendo's guaranteed range is 30 feet, but will extend far beyond that depending on circumstances. It assures high response rates required for real time game play, and will make use of both IEEE 802.11 and Nintendo's proprietary communication protocol, which provides low battery consumption. Players will be able to chat and play games without any connecting cords, completely untethered. The DS technology also provides for a wireless LAN connection, which could allow a theoretically infinite number of players to connect at a hot spot and compete at a central game hub on the Internet, even if they're thousands of miles apart.

Wireless Game Sharing: If software developers desire, multiple players can compete in wireless games, even if only one person has a game card inserted. Players could also test-play games for themselves as long as they stayed connected.

3-D: With the newly developed graphics engine, DS can reproduce impressive 3-D renderings that can surpass images displayed on the Nintendo® 64. Games will run at 60 frames per second, and allow details like fog effects and cel shading.

Sound: The 16-channel sound allows for greatly expanded use of voices and music, and a richer, more immersive game experience. A plug for headphones transmits stereo sound.

Battery & Power Management: The battery is rechargeable and the unit features a low-energy-consumption design. The DS also has Power Management functions of Sleep mode and Standby mode. In Sleep mode, players can stop and resume game play whenever they like. If the user receives a message from a friend or user nearby, DS activates itself from Standby mode.

Processing: The unit will run on two processors, one ARM9 one ARM7.

New Media: For its compact cards, the unit uses newly developed semiconductor memory, which allows for lower cost, shorter manufacturing time and memory capacity of more than one gigabit of information.

Dual Slots: Nintendo DS makes a vast library of Game Boy® Advance games readily available. Developers could find ways to make new connections between GBA games and DS games. The GBA port could be used for new hardware, enormously expanding the functional expandability of the DS.

You can expect the Nintendo DS (Dual Screen) to set you back $150.00 Gs

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Postby Jeff » 2004.09.25 12:17 pm

Backwards compatibility with Game Boy? I wasn't expecting that at all. I'm sold. :) That one feature alone will give it a huge edge over PSP.

Q: About Nintendo DS instant messaging -- are you going to compete with mobile phones? Or is the chat application we saw just a step in demonstrating the DS's capabilities?

Answer (Mr. Miyamoto): There are two ways to look at it. We feel our target user is all ages, from 5 - 95. And if you look at such a wide user base, children see their parents using PDAs and their touch screens, so for children to be able to pick up the DS and use a stylus and be able to chat that way using our instant messaging, then there's a lot of appeal there. That's one way of looking at it. Another way of looking at it is that it would be possible for someone who has a wireless router in their home to use the DS to link up with the Internet and an instant message service.


So they are going to make that compatible with MSN or AIM or whatever. Man, that could be good. And if they offered a legit way of getting free software on that, you could use it as a handheld remote for Winamp, or whatever you want. This is looking much more cool and much less gimmicky every time I read about it.
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Postby Jeff » 2004.09.25 12:36 pm

One thing I can't seem to find is the expected price of the games; anyone have a clue?
All I know is on November 21st, for $150, you get a DS, demo of Metroid Prime: Hunters (which better have some link capability with Prime: Echoes), and the chat app is built into the firmware.

The GBA support is a bit limited,it seems. No GBC or earlier support (bummer) and no GBA multiplayer. So they don't want you to throw out your SPs. Damn marketing bastards. Well, I hope that means they'll keep releasing high quality 2D games for the GBA.
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Postby Kage » 2004.09.25 1:54 pm

jeff wrote:One thing I can't seem to find is the expected price of the games; anyone have a clue?
All I know is on November 21st, for $150, you get a DS, demo of Metroid Prime: Hunters (which better have some link capability with Prime: Echoes), and the chat app is built into the firmware.

The GBA support is a bit limited,it seems. No GBC or earlier support (bummer) and no GBA multiplayer. So they don't want you to throw out your SPs. Damn marketing bastards. Well, I hope that means they'll keep releasing high quality 2D games for the GBA.


Over the holidays the games will cost in-between $39-$49 same as a standard 'Cube game, after holidays the games price will drop considerably. (to the $20.00 a GBA game is now) Mark your Christmas list with the latest 'Cube games and dump a paycheck for the DS this coming spring! My advice. I might trade in a bunch of old Gameboy games to EB to get a few DS games though.


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